This guide explains:
The core ideas are kept accessible, but we also dive into technical details — including units, equations, and assumptions — for those who want a deeper understanding.
Products often report loudness using the Sound Power Level (SWL), usually in units of dB(A)[1]. This measures the total sound energy emitted by the device, independent of distance or environment.
This differs from Sound Pressure Level (SPL)[2], which varies depending on your distance from the source, reflections, and other room characteristics.
The “A” in dB(A) refers to A-weighting, a filter that mimics the human ear's sensitivity to different frequencies. It emphasizes mid frequencies and de-emphasizes very low or high frequencies to reflect how we perceive loudness.
A decibel (dB) is a logarithmic unit that expresses the ratio between two values. For power:
L = 10 × log₁₀(X / X₀)
For pressure-based sound levels like SPL:
Lp = 20 × log₁₀(p / p₀)
Where p
is the measured sound pressure in pascals, and p₀ = 20 µPa
is the reference pressure — the threshold of human hearing[3].
In digital audio, measurements are often made using dBFS (decibels relative to full scale).
Not directly — because dBFS depends on your digital system, while dB(A) is a physical loudness measure. The conversion depends on your device’s microphone, amplifier, and ADC characteristics.
We use this formula:
dB(A) ≈ dBFS + offset
The offset
is determined through calibration — comparing a known dB(A) reference to the digital reading.
offset = 70 - (-20) = 90
Future dB(A) estimates are made by adding this offset to any dBFS reading from the same setup.
Under good conditions, accuracy is often within ±1–2 dB.
We use two methods: